As an independent developer who “did not” go the crowd funding path, we have had to invest a lot of time and money to get the business model into a position that would attract investment from Private Investors. This has been a very long journey and that journey continues throughout the process. Below is our business timeline.
Last Updated: 25 October 2017
In a game like this you must understand that there are a lot of assets that need doing. Police props, weapons and vehicles are only a very small part of this. We still need to make hundreds of buildings, trees, plants, road signs etc. So for us to get to a playable alpha we will keep this updated as we proceed. There are many other requirements to get us to Alpha status. Below is the Alpha Roadmap.
I have decided to only show the Alpha roadmap as a single line. Helps with any confusion people were having.
Last Updated: 19 December 2017
We are not currently working toward a Beta release. Once Alpha is released we’ll update below.
Once alpha and beta have been released, we will work toward a full PC release of the game on Steam and Possibly PC-DVD.
The main focus is for us to complete the alpha and beta of Police 1013. That will take however long it takes. Some functions in our game won’t be implemented until we get further down the track. This will all depend on funding/investment or sales goals with the game. Below you will find things that have been left out of the official release. These are those things that cost a lot more to implement. Over time we will however attempt to add these into game. The modules could be added during any stage of production. This is an indication of certain DLC’s or Game Modules that will be released over time. It’s important that you understand that we may not achieve all goals we set and can’t predict any issues we may encounter. However, we hope that by adding to our Roadmap will give us a better reality on achieving certain goals and an indication of what we HOPE to achieve in the future.