The following is our planned development roadmap for the game. Details may change over time.


  1. Started Alpha Build – April 2017


Making a game like this takes a massive effort and there are many things that are needed to make the game successful. It is essential during the development process that certain criteria are met to help drive the project forward. From the very beginning of Police 1013’s development, a lot has happened. We’ve gained investors, lost investors, gained staff, lost staff and so on. It’s a huge task to keep on track with a game like this so to help alleviate any confusion I will add a rundown of all our developmental requirements to complete this game. As you will see, its a lot of work and will take some time to complete. Along the way there will be cutbacks, changes and different directions that we’ll take. This is expected in a game like this because without financial support there are things that just aren’t possible at the beginning. Please understand that we are taking every step to make the game we started out making but realistically we have to follow a path so that we don’t hit a brick wall.

Please note: We are not a billion dollar company that can do everything from the start. We have to be realistic and grow. Our time line and roadmap below should give you a better understanding of the work required but more importantly the goals we set and the difficulty we will face achieving those goals.

Please don’t expect everything to be in the game straight away. That would be impossible. We will implement certain things when funding/investment goals are met. We also have a great team involved in our Community Developer Branch which are doing everything possible to help push the game forward. Without these people the process would be much slower. Remember, these people are the ultimate fans. They are people with incredible skill and they are people who are doing their part to get this game made. Please respect the amount of work they’re putting in.


With the limited budget currently available to us and future funding still required, we can not put a time frame on our full release strategy to console. It’s very important that gamers understand that there are still a few hoops to jump through to get it to console. We first must meet certain goals during the Steam Release to then foresee our proposed console release strategies. We are being very realistic now that we have started building the game officially. We know what gamers want now which is great, we also understand the enormous task to get all things completed. From this point on we will not predict release dates, nor will we add to our already massive list of proposed vehicles, gear and support for the game. Doing that may make things impossible to get done in a reasonable time frame. Our budget has changed due to unforeseen circumstances so our approach has to change with it. An important note is that everything we do as independent developers will change. Don’t EXPECT anything. It’s more important to us that we take our time in doing this right. It will then all depend on the community as to which direction we take.

Thank you all for your continued support and thank you for your input to-date. The following Roadmaps should give you enough information to know what stage we’re at. I will continue to update each section as time permits.


As an independent developer who “did not” go the crowd funding path, we have had to invest a lot of time and money to get the business model into a position that would attract investment from Private Investors. This has been a very long journey and that journey continues throughout the process. Below is our business timeline.

Police 1013 Thinktank - Completed
Business Plan - Completed
Investor Presentations - Completed
Steam Greenlight - Completed
Company Registration - Completed
Police 1013 Trademark - Completed
Game Development Document (GDD) - 2018

Last Updated: 26 March 2018


In a game like this you must understand that there are a lot of assets that need doing. Police props, weapons and vehicles are only a very small part of this. We still need to make hundreds of buildings, trees, plants, road signs etc. So for us to get to a playable alpha we will keep this updated as we proceed. There are many other requirements to get us to Alpha status. Below is the Alpha Roadmap.

Police Weapons
Road Signs and Lights
Indoor Gun range
Outdoor Gun Range
Civilian Weapons
realistic skies, clouds and atmospheric effects
Police Light Bars
Roads and Highways
Police Vehicles
Country Towns
Vehicle Physics
Police Characters and Clothing
Sound FX
City Limits
Police Academy
Multiplayer / Networking
Rivers / Streams / Lakes
Civilian Vehicles
Civilian Characters and Clothes
Police Sirens
Train tracks and Train System
Funds Required to Complete Alpha

Last Updated: 23rd May 2018


We are not currently working toward a Beta release. Once Alpha is released we’ll update below.



Once alpha and beta have been released, we will work toward a full PC release of the game on Steam and Possibly PC-DVD.



The main focus is for us to complete the alpha and beta of Police 1013. That will take however long it takes. Some functions in our game won’t be implemented until we get further down the track. This will all depend on funding/investment or sales goals with the game. Below you will find things that have been left out of the official release. These are those things that cost a lot more to implement. Over time we will however attempt to add these into game. The modules could be added during any stage of production. This is an indication of certain DLC’s or Game Modules that will be released over time. It’s important that you understand that we may not achieve all goals we set and can’t predict any issues we may encounter. However, we hope that by adding to our Roadmap will give us a better reality on achieving certain goals and an indication of what we HOPE to achieve in the future.

TRACK IR Support
Oculus Rift Support
DLC - EMS (Ambulance)
DLC - Fire
Map Size - 100 Square Miles
Mod Editor
XBOX One Release
Playstation 4 Release